As I’ve said, My week has been very busy, but If time to write was rare, time to think was larger
Beyond t he main AJE problem today, with a large stock of errors of the events et clear balance problem for most of the scenarios ( if not all, but most computer wargames have definitely left anay real effort to deliver balnaced games at start, and those having not are generally commercial failures…..), there are obviously 3 fields of modding in AJE 1.0:
- AI may be much much better. As usual, newcomers have diffculties and some experienced ones are discovering the hard way the new standards for battles ( Red/Red) against AI helped by the unblalance in the battle engine ( see point 2). Others are easily winning. FY and SVF 2.0 AI may be implemented easily in AJE. For those thinking PBEM may allow to discard AI improvements, I will just reply AJE, like RUS, has scenario with more than 2 factions, and some of them aren’t playable. So better AI is needed even for PBEM.
- I persist to think the battle system needs complete overhaul. Curiously, no one is fully realizing the battle system is built on unhistorical features: no rear or flank attacks by cavalry for example,:
When a system is artificial, it may produce historical results by curbing the values to fit with the system. For now, I’m rather sure to the contrary historical values have been put into, creating unbalanced and unhistorical results. And yet, we haven’t much asymmetrical armies, many factions being built around a heavy Infantry core…The good news is tied to the moddability of values. another system may be built.
-Loyalty: AJE has taken the AGE loyalty system suited for nationalist times, a occurences very rare in Ancient world ( not nonexistent, just rare). They have tried to patch it with events here and there ( Sicilia in Caesar scenario) forgetting a rule: events can’t never replace a game feature, not even fix it. Here too some modding can be done for getting a much better depiction of Loyalty.
We’ll see what patch will come out of their current open