New version of Fatal Years available

Posted: August 17, 2012 in Rus Mod

This version. fixes the bugs reported ( thanks Baris!) and may be downloaded from the box to your left. manual is not yet updated. I will undertake this upgrade next week.

This version is always a e one, of course. After all, there are more events in Fatal Years than in PON. But the game is playable until the end.

Comments
  1. Baris says:

    Muraviev revolt event again convinced Trostsky to change side while in the same stack.
    I have chosen agreement with Germany but next turn there was missing text in the log.
    I have chosen remove Sorokin option but he is still in the game.

  2. Baris says:

    From I understand with German agreement event Red stacks in Smolensk and Novgorod unfixed earlier.
    Vatzedis as written in the description get locked and Bruevich removed form game so it is working.
    But Sorokin didn’t. ıt is my second attempt actually it AI ticked off this time. nonethless here is the backup and save
    Thanks

  3. Baris says:

    No I didn’t choose Military reform:) its good then.
    But about Muraviev solution?

    • Clovis says:

      In your save, Trotsky is at Moscow, yet Red ?? Was Muraviev outside Simbirsk area? At Kazan for example? I suspect I defined a too small area. Going to fix it.

      • Baris says:

        No it was in the previous save file. Mostly Muraviev is executed. But sometimes if he decides to revolt it can be problem for Red AI.
        Yes he never left Simbirsky region. I removed him from the stack so problem is gone. He can do whatever he wish :)

        I upload the save file and backup. I have chosen military reform this time and Sorokin still in the game. And before I have chosen Vatzedis option I removed all the latvians in case they don’t get locked with him.

      • Clovis says:

        Muraviev trouble is solved. I followed the AGEOD guidelines on the wiki for the Move command…and it doesn’t work. Maybe a bug, or a misunderstanding of me. Anyway, I’ve tested a workaround which seems adequate after a brief test.

      • Clovis says:

        Vatsetis will now be the only one to be locked ,even if embedded in the Latvian unit.

  4. Baris says:

    About Kuban: I have managed to move all the stacks after Denikin first turn attack. Bring all the forces from Moscow and formed 95 K men under Stalin. 30K men in volga under Trostky. Did not build a single unit yet.
    I think Reds escape to Tzaritzyn should not be that easy. Maybe railroads in Salsk should start as damaged. In previous game Kuban partisan were succesfull maybe this time I was lucky.

    • Clovis says:

      No. First, some Red units deserted Kuban for Tzaritsyn. Then you got lucky as Red units were not grounded the second turn by Sorokin events or White railroad actions. third, a White player must try to surround the Red troops. Limiting such a move would be too directive. We’ll see if your strategy is working :-)

  5. Baris says:

    Yes indeed lucky. White AI has much efforts I couln’t get yet Ekonarinodar in 18 November:)
    Siberian AI concentrated on Penza and encircled. But yet other force in Ufa. Samara is undefended now just a smaller stack but can be reinforced from Ufa. Losing -1 NM per turn lot having Samara.
    Excessive war supply sold bringing 500 money have total 1436 money 12 WS left. Do you think there should be option in the ledger for selling WS. Because they are needed for building factory or recruting artillery.

    • Clovis says:

      No :-) .An option would create some side problems. For example, let’s say a player uses the option with 201 WSU. The next turn, one event fires before the option and reduces the WSU stock to 190: the option will not work.

      Stockpiling WSU at the game start has no interest: remember you’re leading a starving Nation. Your WSU would have been uused to bring peasants goods in exchange for wheat, suppressing the need to confiscate recolts.

      Last, the Whites will earn VP for surviving from 1920: you have no time to spare to build units. In nOvember 18, Samara and Penza were in the hand of Bolsheviks. You’re late, your NM may sink because of Samara SR presence…

  6. Baris says:

    I think NM loss&gain about controling objective cities and options balance about NM is fine. As playing Reds the lowest NM I get was 77 now I managed to keep at 121 while siberians and southern whites are 44 Sibwhites are 91 in late 1919. But with power ratio Southern whites looks as if they will not surrender.
    Only point is low WS.I have built total 4 factories in early 1919. (Only one of them finished) and one of them captured by Northern Whites in Novgorod. and it was 15 per turn I got war supply. Replacements for heavy artillery taking all the WS. Could not build enough units.
    Military Reforms are good my veteran units have 3-4 stars. But I don’t know if militia upgrade all the way to line inf. Maybe training officers can be added related with reform.

    I have sent save file with 2 backups. Ekaterinodar was captured before by Swhites. I took it back but despite 100% MC of reds there is still Swhites flag in the city. And everyturn during turn processing it is giving critical error.

    • Baris says:

      Additonally for many turns I had 1200+ money but very few war supply form selling.

    • Clovis says:

      Bug found. New version tomorrow. Rare case where the AI builds a depot in a region it owns but will lose the same turn.

    • Clovis says:

      You have low WSU stock because you don’t use requisitions.Reds get more requisition decisions and each gives more WSU than the White ones.

      Now, about industrialization options: the most unhistorical element of FY, a legacy of the official game. There wasn’t one plant built during the civil war. The industrial production level in 1921 was at best 13% of the figure of 1913. Even if one faction would have built one plant, lack of raw material, broken transportation level, missing skilled workers and general starvation would have put the production to 0. And don’t think such an effort would have been possible with a greater dedication: in 1929, after 8 years of peace and NEP, the Soviet Union industrial production was reaching again the 1913 level…..It says much about the difficulty of industrialization in a backward Nation ( and it says a lot about the bloody and murderous and yet stunning performance of the 1930 decade for industrialzation by USSR.).

      I’ve kept these industrialization options in spite of their ludicrous historical credentials because they are fun ;-) . Moreover, FY is both historical targeted AND offering alternative politics. The Red land reform option describes choice of a NEP during the RCW. To incite peasantry to sell part of the production, Bolsheviks had to offer industrial goods in exchange.That’s why adoption of the NEP reduces bby 2 the number of requisitions decision, to figure this part of industrial production destined to civil market. In such a situation, new industries offers a small complement of WSU, not replacing fully the lost requisitions but at least mitigating the bad effects.Industrialization options have in this case a function and a coherence.

      Without the choice of land reform, industrialization with higher WSU production would allow Reds to not use requisition without suffering lack of material to create more units…Yes, requisitions lowers loyalty and so the risk of Green revolts, as it was the case historically. As in reality, requisitions deliver more WSU, faster than a chimerical industrialization fully impossible. You need more units indeed to win as soon than in RCW ( you have taken Ekaterinodar in September 19, close to reality, but Siberians are yet holding Samara, Urals and Perm, so you’re far beyond the historical results here). More units are needed for Reds.

      I feel the alternative option of land reform to be weaker than the historical orientation of pressure on peasantry. I will maybe give a reward in VP for choosing them when the game balance will have been stabilized.

      • Baris says:

        I haven’t do much requisition because as in my save file Green revolts start to pop out in provinces with even 29% Greens 71%red loyalty percentages. They took control of many cities. Maybe it is historical that they revolt with war weariness or etc. Considering ukraine is a little mess with green revolts. I thought I would wait a little bit. But green revolts as Karelian nationalists in Arkhangelsk theatre and Rybinsk SR uprising I think historical ones not related to requisition.
        And by the way Anarchists didn’t allied with Reds because of white attacks. They are still at war with me and they did wonderfull job on their part. congratulations.
        Ukraine AI was also very good. Couldn’t control Ukraine till know. Generally UKR and ANA factions are dominant.

        I agree with your general points as you know much better historically, but the main problem is Red needs some army for Northern front. Poland starts to attack in summer 1919 and in my save file they are advancing to Smolensk. Losing -2 NM per turn for not declaring war on balts and not controlling Riga and additionally Northern whites(Sometimes with Yudenic) control most of Petrograd and Novgorod theatre. As a player I may able to overcome but Red AI can have difficulties. In any case I will start again and be more agressive about Regional desicions to see how it will turn up. But the trick for low WS is always to build single element regiments which I can build plenty but it will be much migromanagement.

        And again I have to say once again. This mod with design and AI is brilliant. Especially AI building depots. I will see how it will turn up with Polish attack.
        It is much much better than any Ageod game I have ever played including any strategy games I have recently played.

      • Clovis says:

        The worst AGEOD design is PON, by the utmost margin. An anthill of little details conflicting each other. The clearer sign of the mess is the diffculty devs have to spot the real cause of some bugs or even strange moments, like for the guy having conquered Afghanistan without being able to enter the empty enemy Capital.

        ROP is boring. Look at the options: buy infantry replacements, buy cavalery replacements…Buy english support ( why I wouldn’t buy it). AI hasn’t got all I have discovered later for RUS and FY.

        WIA2 is a poorly engineered set of improvements over a the very sound design of BOA1, which remains the real strenght of WIA. They have introduced the new features without strong insight on the consequences over gameplay and AI, with many small side effects.

        NCP is the illustration of how to use a good engine with the wrong scale. Age engine isn’t an operationnal engine, it’s a great operational engine involving strategical decisons.

        AACW and BOA are yet the best. AACW gets options and events introducing players to a workable abstraction of economics and social matters, and the game scale is just right.

      • Wargamer says:

        I suppose Baris does not think RoP is boring ;)

        AACW 2 announcement is rumored, let´s see.

  7. Baris says:

    If WS levels are ok I think it can be better to introduce brigade size unit models without artilery element in it. This way AI can build many of them(less micromanagement for AI) without worrying about WS.

    • Clovis says:

      Green revolt levels are indeed one point to balance, after more games and more reports. In any case, don’t expect a FY game without… Greens were everywhere, with very small bands most often. A real simulation would get almost one Green unit by region. That’s not of course wise for gameplay, or even for historical simulation, as theses small bands would have a disporportionated effect on game. However, large scle Green revolts are the storms over a Green sea of low intensity rebellion.

      Ukraine is indeed ore prone to Green revolts. WAD. I’ve toned down the frequence in the last version, but Ataman Grigoriev was only one of those bands waging their own war in Ukraine. We remember Grigoriev because of his initial alliance with Reds, others are now in oblivion, but they did Ukraine uncontrollable.

      Many reasons explain why Ukraine was such a quagmire. Peasant has suffered German occupation, and had to support roaming armies plundering without any mercy, arms were
      abundant, nationalism was rising.

      Karelian, SR are indeed special Green appearing by events.

      Poland occupied in 1919 Minsk. With more troops, you could counterattack before Smolensk…

      For Green, you will have to let some units in the rear to squash the Green revolts.The Green AI has been built to behave historically. except for very large upsurges, Green units will remain in their original area or very next to it. They are local band, not armies trying to reach Moscow.

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