Archive for January 2, 2012

If I could , I would subordinate revolt risk for the green to a loyalty at least reaching 65%.

I will not.

Indeed, such a level would create large side effects, for the AI and for human players. It must simply be understood the AGE game engine isn’t the reality. Those believing it suffices to put accurate data and OOBs in the engine to get a good game will make…let’s say PON :-) .

Just an example: each new faction will receive during the game loyalty in remote region. in your game, you will find 1% loyalty to German in Samara. These 2% are an unavoidable effect of introduction of the Freikorps faction. Such low percentages are for me rationalized during play as the cry of burzhooi waiting for nay power to deliver them from Bolshevism…However, these % will be lacking to Greens to reach the 65 % for triggering a revolt.

In the end, the AGE engine may simulate reality, to the condition to understand sometimes the reality will be limited to the consequences, not the causes of a historical occurrence. Better a game with a real risk of green revolts than the depiction of the necessary level in reality to get the revolt itself, no?

Red infighting

Posted: January 2, 2012 in Uncategorized

Never at the best time :-)

Ukraine July 19

Posted: January 2, 2012 in Rus Mod, Uncategorized

Opening save games sent by players for bugs has too its share of good surprises.

In this single player game as Reds, Ukraine is the theater of a multifactional struggle confining to chaos. Anarchists has broken the Red alliance, Makhno is yet alive, when Grigoriev has turned Green ( a way to act the split between Makhno and Grigoriev).

The Ukrainian faction is holding Kiev but is confronted by Reds, Greens, and even a very small White detachment. Reds and Southern Whites are confronting themselves at Kharkov, where remains a small nationalist force, maybe partisans.

In FY Ukraine is the morass described by Kenes in his books about Southern Whites: an area where fighting is constant, diffcult to control.

Have you ever seen many wargames protraying a multifactional struggle? :-)

CTD fixed

Posted: January 2, 2012 in Rus Mod

Yes there was yet a CTD, signaled tonight. Indeed a new faction needs a lot of parameters when created during play. The documentation being rather sparse about Faction modding, I ‘ve forgotten to add oneĀ  of these parameters.

SO yet a new version, fixing this bug. Compatible with games started with older version, of course.