If I could , I would subordinate revolt risk for the green to a loyalty at least reaching 65%.
I will not.
Indeed, such a level would create large side effects, for the AI and for human players. It must simply be understood the AGE game engine isn’t the reality. Those believing it suffices to put accurate data and OOBs in the engine to get a good game will make…let’s say PON .
Just an example: each new faction will receive during the game loyalty in remote region. in your game, you will find 1% loyalty to German in Samara. These 2% are an unavoidable effect of introduction of the Freikorps faction. Such low percentages are for me rationalized during play as the cry of burzhooi waiting for nay power to deliver them from Bolshevism…However, these % will be lacking to Greens to reach the 65 % for triggering a revolt.
In the end, the AGE engine may simulate reality, to the condition to understand sometimes the reality will be limited to the consequences, not the causes of a historical occurrence. Better a game with a real risk of green revolts than the depiction of the necessary level in reality to get the revolt itself, no?