Archive for December 31, 2011

Design and coding games

Posted: December 31, 2011 in Wargaming

On a  discussion board, someone has stated recently games should be designed before being coded.

 

For my own, I remain convinced the real point is to design games you may code, even for AI.

 

I’m not coding. I just play with a scripting language, but that’s indeed how I plan the change: may I implement this feature with the current scripting tools, AND will the AI be able to cope with, or at least will it be not challenged by this new feature.