Archive for August 31, 2011

New version of Fatal Years released

Posted: August 31, 2011 in Rus Mod

This new version delivers both new Siberian option and rules described in the last post and fixes some bugs signaled in the Matrix forums ( AI warning message, Sudden death FUBAR, etc)

BEWARE: due to lack of time, I haven’t tested this version. So the older remains available, when the new in the box is named Fatal Years mod RC.

 

Compatible with ongoing games, if it works.

New Siberian rules finalized

Posted: August 31, 2011 in Rus Mod

XVI JAPAN INTERVENTION

From January 19, Siberian player will have the option to request Japan military intervention. The option will cost 3 EPs.

In the next 4 turns, there’s a 15% chance Japan accepts to enter the Civil war by releasing the Japanese divisions guarding the Transsiberian railway.

However this option will enforce:

-       A 6 loss for Allied Intervention Level

-       A NM loss between 15 to 30 if Siberian Whites NM is superior or equal to 80

-       A 15 NM gain for Reds

-       Regional Policies will not be playable between Vladivostock and Irkutsk

Notes: during Autumn 1919, several attempts were made by Whites to Japanese officials to get their military support . Siberian troops were in disarray and the help should have been backed by substantial territorial and economical concessions to Japan in the Far-East.

Japan declined, seeing no profit in a full military intervention. Moreover, France, Great Britain and United States were very concerned by any Japanese extension in the Far East and would have taken very badly such an alliance.

The option has so many huge bad effects for Whites, in order to limit player’s desire to use it, unless desperate situation.

Japanese intervention may seem very limited in size but logistical problems would have limited Japan presence on a Frontline close to urals to an handful of divisions at best…

XVII SIBERIAN WHITES VPs

From March 1920 if the Siberian player has chosen the historical path and January 21 if he plays under unhistorical path rules, Siberian will get VPs each turn for the following cities: Omsk (2), Ekaterinburg (2), Ufa (4),Perm (4), Orenburg (4),Kazan (5), Samara (5), Syzran (5),Saratov(5)

Notes: this new rule solves 2 problems.

The first belongs to Siberian Whites interest to be played.Indeed, if the Siberian player fails to fulfill the conditions for Allied reconnaissance, he will have yet a chance to win, by holding at least in part the Volga bend.

 

The second is usual when you propose in a game an alternative option: 97% of players will choose it, and it’s very difficult to balance a untested in RL path…The difference in starting dates will be an incentive to discard the unhistorical apth and try to perform better than the faction…

Siberian will get a new option, intervention of Japan in Civil War. Reserved for lost cause of course

If Siberian player chooses to stick with the historical path, he will get from March 1920 VPs for controlling Samara, Kazan, Ekaterinburg, Perm, Omsk, Saratov, Syzran and Simbirsk ( offering an incitation to keep this way). If the unhistorical path is followed, the same bonus will apply only from January 1921.

Murmansk force will randomly suffer from coordination difficulties.

In the unhistorical path, the loss of Samara will trigger the end of unity bonus ( SR being weakened, they are eliminated by far-right elements).

More later. When I mod, I progress step by step. We’re now in the balance and flavour domain. These new rules will offer to Siberian White player an alternative to play if he can’t succeed in military affairs sufficiently to trigger Allied reconnaissance bonus, calm down a bit the Murmansk agitation , and allow anyone to attempt to cry “Banzai!”.