There will be ( at last) economical crisis in PON.
IMHO, much of the data trouble will be gone too. After having discarded for years the necessity to use some tools to fix data errors, AGEOD has finally recognized releasing a game with broken chains of events for Japan and Prussia was to be avoided.
No insight about improvements for the unsatisfying diplomatic subsystem.Let’s hope.
But it will remain the main trouble: the 1,680 turns coupled with long turn resolution. A fatal combo. The interaction betwwen the different subsystems is yet under question, and I’m a little scared by such replies:
In the next version, Paris will NOT be transfered to the rebels on the Paris Commune event… that was the source of this problem…
Because the problem has been seen from the Prussian side. What a Commune whose Rebels don’t control Paris give when you’re playing France?Another problem?