The precedent turns are here:
Crucial turn.As always.
First because WW1 ends and Germany begins his withdrawal from Uraine and Balt areas.
Then winter has come and heavy snow is everywhere.
It’s time to talk a bit about my reinforcements.
Main source of materials and conscripts in FY are of course requisitions and conscriptions regional policies like in the official game. Howewer, there are several major differences/
First, in the official game, you may use these policies only in areas whose loyalty is at least 51% in your favor. Yes You may only take cattle by force in regions where peasants are loyal to you. It siffices they are disloyal to hinder pillage, forced labour or enrollment., certainly an effect of the Geneva convention.
But in the official game, you don’t have to worry about possible discontment among your loyal peasants after being robbed by your forces. You may send officials promising Reform ( the third policy available) and their loyalty will rise again, just in time to apply a new requisition, then a new reform action. Peasants are so dumb. Except when they are siding with the enemy, because you can’t use requisitions or conscriptions. You must first do land reforms before the loyalty be sufficiently to get men and supplies.
Of course, you have understood the Official game bears no common ground with history. RCW was a savage conflict all factions sustained by living from the land, in harsh manner, against an hostile peasantry prone to revolt ( Greens). Whites were never fully able to promise a Land reform and Reds adopted the cruel and inefficent War Communism policy, switching to NEP after the end of the RCW.
Howewer, there’s more. The official system is just boring for gameplay. Requisition, conscription, reform, Requisition, conscription, reform, rinse , repeat. The whole processus is a no brainer, offering no real choice.
FY system is trying to introduce both more historical flavours and strategic choices….
So how Regional Policies are handled in FY?
1) First Requisitions and conscriptions are eligible in any area where your Military Control is at least 51%. Military Control isn’t loyalty, as you will have 100% military control in a conquered region occupied by your units even if loyalty is 1%. So you may apply theses policies in regions you have conquered the turn after your victory, as it was the case in RCW. Of course, doing so will lower loyalty, your and for the other factions. Some could consider this “gamey” as if your loyalty is 1%, it seems you have all reasons to pressure peasants in regions with high loyalty for your enemies.
In reality, this feature is both historical and not so gamey. Historical because peasants didn’t waited liberators to come back. They revolted independently and sometimes continued their revolts even after region was captured back, because they despised both sides, Reds or Whites, in their eyes equally alien and dangerous.
Then, by acting so you’re taking the risk to create a Green revolt in your rear,cutting your supply lines. Green revolts are a new opponent you will have to deal with your limited means. Creating a new enemy isn’t exactly a gamey tactics even if indeed Greens will be at war with your opponents too. And once the Green loyalty is higher than 40, the risk of revolts in the area will remain…
2) Reforms aren’t granted at start. The 3 main factions, Whites and Reds, must play an option to get the possibility to play some Reform policies.Doing so will lower the number of requisitions and conscriptions available.
Here the choice: either follow the historical path by pressuring peasants without limits, or choose alternate and more balanced politics by undertaking a land reform to accommodate peasantry. The first path will create huge Green revolt risk, the latter will deprive you of a part of your resources, as both land reform and extortion are incompatible.
Without entering details, the system being rather intricated, the longer you will wait for enforcing reform option, the higher it will cost. This feature simulates first the mistrusting of peasants before your new policy as you have followed the opposed one for a long time; then it addresses a possible gamey tactics: pressure in 1918 and 1919, convert to reform in 1920…If you’re taking the reform path soon, you ‘re taking the risk of losing the necessary resources in 1920. But at this time, you will maybe have a secured rear with high loyalty in the population, a longer Allied Intervention, some spontaneous enrollments. Who knows?
Last conscription will cost not only loyalty but 1 NM. So you can’t temporize in FY: your conscription capacity is tied with your NM, ie your victories. The more you win , the more you may recruit…And vice versa…
From my game in November 18:
I’m using Regional policies in my 3 eligible areas. Southern Whites need to expand to get more ressources.
I’m using Conscriptions and requisitions a lot, with all factions. If you don’t choose reforms, you may believe you could win by a more balanced approach restraining your use of these policies. IMHO, it’s a bad decision. The more Whites are waiting to build sufficient forces, the more Reds become stronger, and they will have much more men and resources than you, as Reds control the Russian heartland , the richest part. The more Reds are waiting, the more they are taking the risk to be confronted to stronger Whites and Poland, the larger of the minors with a powerful army. You may choose to be nice by enforcing reforms. If not, be evil. Middle politics aren’t relevant in FY ( and in the real RCW BTW).
As a side note on a whole different point, FY gives some loose indications about fate of the other White factions. Communications between Siberian and Southern Whites was often done through…London, yes and Kolchak listened to the bolshevik radio to learn about Sothern Whites events…
Asin the official game, This is the turn ending the Czech active participation in RCW, except if Siberian has chosen an alternative path…more later on this one.
Last, the objective situation at the end of this turn:
Red NM is a little low, an effect of the capture of Ekaterinodar and Perm, but the overall situation between the 3 main factions is rather balanced. Reds are leading the Victory points race, myself being relegated very far behind