Archive for August 1, 2011

My last test game, in movies

Posted: August 1, 2011 in Rus Mod

Collecting movies of my last test game. I’m playing Southern WHites against Red AI and Siberian AI.

The first movie is the replay of the early September 18 turn, when the Red launched an attack against Azov in the back of my main forces trying to capture Ekaterinodar…I was expecting a Red advance along the railroad

The late September turn:

Next turn: situation remains tense… I couldn’t send back Denikin ‘sArmy because of rainy weather and broken railroad, but my provisional group hasn’t reduced the Reds, just saved Azov. Denikin assault on Ekaterinodar, necessary considering the importance of the region for Whites, has been a bloody success…Yet a few more battles like this and Southern Whites are gone

http://www.youtube.com/watch?v=qo7vMvFrLio

The early October turn:

I’ve at last captured Ekaterinodar, but The Krasnov Army is insufficient to fight the Red forces in the vicinity, too strong. Wrangel is commanding units in formation and can’t do much. Red isn’t fortunately exploiting the situation, critical for me, but the appearance of Stalin’s force is an ominous sign of a possible large-scale offensive before winter.

Around Tzaritsyn, my weak Cossack column is no match for the strong Red garrison.

The Volga front is showing Red and Siberian AIs fighting, resulting in a balanced and rather close to reality frontline. Red AI has reduced much of the revolts in his rear during the last turns.

http://www.youtube.com/watch?v=91GcTNQFFfU

Next turn of my current test game: October 18

I was expecting a Red attack against Novocherkass or Tikhorest. I’ve positioned Denikin in this last region to block the way to Ekaterinodar, whose loss would be a catastrophe.

If Stalin hasn’t advanced this turn, the Reds have indeed targeted Tikhorest in a very indirect way. Poor Mamontov was unfortunately for Cossacks in their path:

On the bright side, Red morale is under 90. So I’ve used one of the new FY option: the possibility to recruit among enemy soldiers, ie creating desertions.

In FY, prisoner recruitment has been automaticized,as any faction routinely enrolled prisoners. The new desertion options are the game recreation of frequent desertions occurring during the Civil War, some Red units turning Whites during the Yudenich offensive when Bashkirs and some Komuch units joined Reds at the end of 1918. The option works best when the enemy NM is under 100 and yet better under 90. The targeted faction will lose some units when you will gain some conscript points.

The AI knows how to use these options

 

Next turn of my current test game: late October 18

I let a small covering force at Tikhorest, mainly a brigade, the remnants of Mamontov’s division and 4 armored trains, to cover the railroad to Ekaterinodar. Denikin and Krasnov are engaged in a pincer opeartion aginst Red concentration. Failure as the enemy retreats before the battle.

Stalin is yet here, as my cavalry recon force reveals. His immobility is maybe caused by an unactivated status as Stalin rating is average.

The Red garrison in Novosomething ;-) is escaping toward Red supply sources, menacing on the way Stavropol, lighty defended and source of one my 3 ongoing regional policies…