Fatal Years 0.9999 is ready!

Posted: January 28, 2011 in Rus Mod

What’s new?
Some bug fixes.

Creation of  Southern White Brigades to ease the recruitment burden and help the AI to equip its units with artillery.

improvements to the AI in Ukraine.

The version is available from the Download box, to your left.

My last test game: January 19, playing Southern Whites. I’ve forgotten to garrison Ekaterinodar….

Pesky Red Partisans…. :-)

Comments
  1. Clovis says:

    that’s why it’s a 0.9999 version :-) . I forgot to change that.

  2. Baris says:

    You presented marvelously in pfd.
    I will start as Southern white, thanks for your work.

  3. Baris says:

    As playing southern whites no money and concript even for getting any replacements end of 1918 :) But I like the harsh rules, the only exception is Southern whites can make requisiton from Arshabat with no MC.
    Western intervention level is 9 and Vladivostok got 400 rubble and 100 WSU(2 times written in message log)Maybe script error.
    Sıberians making requisition from Viatka,region is mostly controlled by reds. Reds will have to deal with green men :) Other thne that siberians making requisiton from regions that have %58- %65 loyalty which is good. But Samara is under control of Reds.

    • Clovis says:

      Requisition stuff is belonging to AGE limitations engine and I can’t do much for that.

      • Baris says:

        No requisiton stuff it is AI stuff.. :)
        Only Arshabat is bonus for southern whites, it balances out with no requisiton from Kuban. My examples were from Sıberian white AI’s choice of regional policies which were logical by regarding loyalty. No bug here regarding Requisiton.
        I will continue save game from .99999 version if 1.0 compatible when installed.

      • Clovis says:

        Kuban is certainly abug in the exe. I’ve checked about almost all the possibilities offred by the script engine without getting any solution… You have to understand AGEOD is now developping half finished new features without proper testing ( and no AI adaptation to these features), and this sad trend is worsening since some weeks…

        1.0 is compatible with 0.9999

  4. Baris says:

    Yes Clovis,
    It seems even AI is best compared to other Ageod games, new features and multiple AI’s(Ukranian and anarchists) and Regional policies is putting heavy pressure to the balance of the official game. I hope in future and you will able to improve more this very good game from at least somehow balanced base.
    But I have to say these issues can create reasons to be worried about PON and her AI in future. There are many examples of games were heavily critized with excellent features but poor AI.

    • Clovis says:

      To be clear: if I didn’t made some AI work for RUS before release, there would have been no SEPRUS improvment about AI, and any scenario would have been for AI purpose like Drang one.

      PON? Will be a failure IMHO. Not because of the AI, after all AGEOD has promised to improve it. But seriously, a 70 years time span game with 15 days turns? Just pure madness: 1,680 turns are unplayable in PBEM, and even against AI…

      Since some years, AGEOD has lost what is mandatory to produce a good game: tthe ability to adapt a game engine to the game subject. Adapting turn lenght, adapting AI to new features, adapting GUI to the new features ( RUS replacement screen is a perfect example of the error any designer must avoid).But for many reasons, AGEOD isn’t anymore able to question themselves, they prefer to stick to self indulgence based on the loose idea small designers have the right to publish half finished games with promise of endless patching. But SEPRUS is unable to fix RUS the same way AACW was in its time.

      Why ROP has been a commercial failure? AGEOD will reply because the subject wasn’t popular when the game was more polished than AACW at its release. It’s just wrong. ROP has suffered until the 1.03version of a very poor AI, and is yet suffering of very cheap options. Both removed any difficulty to the game. Is a game easily winnable fun? No, of course.

      • Baris says:

        Very good points,
        As Rus is an ambitious and advanced project it needs all the manpower,care,time and experience to be a good game.Especially if smaller designers is creating it, it needs extra effort. Im very glad they did it though. To tell the truth I started to share the same ideas as you do around christmas. After reading a lot on the forum I saw that ACW took many years to be balanced and corrected with the big help from volunteers, RUS also needs volunteers.
        I also agree that even ROP is now a better game with mainly better AI(I played as Prussians nearly to the end recently and it was very satisfying) it suffers mainly from lack of strategical options which results lack of attention from even Ageod local community. It is not about time frame choice. Game should have more choices or options from ACW,which is is published 3 years before.
        the main thing is scenario design,rule adaptation to time frame,strategic choices for player and AI I guess.
        My vote is for historical and limited (more easier to balance I guess), but sufficient turns with excellent scenario design from starting date to end date.

  5. Patrick says:

    Sounds like you’re pretty pessimistic on Seprus and AGEOD right now. I’m gonna try this mod when I finish my first vanilla GC. Hopefully yours is a bit harder as I’m dominating with the Southern Whites right now. Looking forward to the new SVF as well.

    • Clovis says:

      I hope to be wrong…

      Howewer, 1,680 turns implies no fullbeta test of any Geat campaign scenarios, no? ;-) Even a dedicated beta would do let’s say 20 turns a day, needing about 2 full months to achieve a Great Campaign….And that without taking into account beta changes are regularly forcing to start a new game…

      AGEOD will certainly point out there are shorter scenarios. But that’s iMHO irrelevant, as customers will compare PON to Victoria 2, whose Great Campaign is really playable….

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