Wargaming and UI

Posted: January 1, 2011 in Uncategorized, Wargaming

a very interesting article on the UI complexity in most computer wargames:

:http://tleaves.com/2010/12/31/a-battle-lost-through-attrition/#more-2504

BUT, how much wargamers arethinking when the UI is streamlined the game to be shallow?

Comments
  1. Baris says:

    I have read the full article and in most parts I’m not agree with the conclusion. I’m not sure interface or such does really matter.
    But it is useful article to remind how RUS is an excellent and unique&rare wargame.
    I have played all the games mentioned in the post and many more.

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