New rules :
1) An Allied Intervention level exists henceforth, stepped up of 0 to 10.A level 8 or superior to get the help of the foreign troops, a level 3 or superior to get from Western Powers of money is necessary and resources.
The level of departure is 10 and will vary according to random events, that represent the consequences of the hesitations allied between to fight Communism and to put an end to the war. Every player can also buy by option an influence on the level.
2) Out of the coastal areas, the French and Greek troops risk to be immobilized more often during a turn. This rule doesn’t apply to the artificial intelligence. This rule represents the risk due to the low state of mind to get involved more in the civil war.
3) The armored trains have henceforth the capacity to repair the railroad tracks automatically. This rule of the official game didn’t function because of a bug
5) The entry of the Polish in the war can occurr henceforth in 1919. The Communists can attack Poland since 1919, but the cost is raised
6) Some spying events have been introduced: every faction can get a spy who will give some indications on the enemy in his zone.
7) Each white faction will be able to receive some messages on successes and reverses of the other white faction: level of National Moral , important victories or defeats, and sometimes, possibility to see in detail the position of their units
8) Various improvements for the AI, that builds units better, defends Tzaritsyn better, etc. The anarchist faction had major bugs, probably present in the official version, that are now fixed
Example of Siberian and Red AIs fighting each other on the Volga during Summer 18
9) The Decision is regional Reforms and Tcheka are a little more expensive.
The mod can be downloaded from the box to your left