This screen shows a major flaw in balance design of the official last version. In this very fine AAR, Reds are n’t performing too bad, but their National Moral has fallen to 50. At this level, the game is over, considering penalties in combat and production.
Avoiding such a loss in NM will be definitly the objective of my V7 version of the mod.
I have a similar situation in my current Southern White campaign. It is late 1919, and the Red NM is only 48, while my own is 135! I was wondering, how do the penalties for a low NM work exactly?
Judging from your post I guess I’m better off abandoning this game now, because the Red NM is probably only going to get lower as the campaign goes on.
According to the manual,the base rule is that each step of 10 (ten) NM changes by 5% the efficiency of your troops and nation. Each positive step increases production and cohesion by 5%. Each negative step decreases production andcohesion by 5%.
BTW, is your game played with my mod or just the official version?
That game was played with your mod(V6). The AI performed pretty well actually, but I was able to destroy several large Red armies by concentrating on one army at a time, basically defeating them in detail. This caused the Red NM to drop significantly over time. In the Southern theatre, the Reds seem defeated(for now).
Still, I can’t say the Reds have been completely defeated. The situation in the North is somewhat problematic. The departure of the British meant that the Reds were able to cut off my now weakly guarded supply lines there. The North and Northwest armies are now more or less surrounded while besieging Petrograd.
My only chance to save them is to get the Finns to join me, but because I did not recognise independences yet, it’s going to take at least 2 turns before they can help, and I don’t know if they will last that long, as a large Red army is directly facing them across the river.
Overall, it’s been a pretty exciting campaign. The only other (minor) problem I found was that it is too easy to take Kiev and the rest of the Ukraine using the French troops the Southern White gets. Aside from the occasional mutiny stopping movement, there was little stopping me from taking the major cities in the Ukraine. Not sure how to solve this though.
Red AI should have fixed its production problem in the V7. So it should be more difficult to destroy as much Red units ( that’s not to say the AI is cheating by obtaining more units, just I’m more and more scripting its roduction to get a good result, when the AI routines are failing).
Ukraine: I guess Red AI isn’t yet sufficiently strong to cover Ukraine adequatly. Then I’m beginning to improve Foreign intervention mechanism. In the V7, French and Greek will get when played by human a higher risk of immobilzation when these units will leave the coastal provinces. On the contrary, Whites will have a new options ( very costly in EP and NM) to buy the right to use these units without penalties in these non -coastal aeras… I can’t do the same for White AI now, as It is unaware of such regional rules ….I’m searching how to imporve that.
Regards