Fatal years is the new and yet provisional name of the RUS mod I’ve started a few days ago….
Yet some improvments for AI of course. Among them, AI will be smater at repairing destroyed railroads.
But I’ve introduced too some new rules:
1) Armored Trains and 3 stars Generals will now repair automatically destroyed railroads.In exchange, you will pay( and the AI too,one money and one SU by turn. I feel this trade-off will lower the micromagement required by the repairing feature, and is one the tool used to help AI to cope with rail problem ( one of the tool only, the others being really related to AI stuff).
Some will say Armored Trains can already repair rail in the official game, as stated in the manual. But it seems this feature isn’t working…
2) When played by human, French and Greek units will risk very frequent mutinies outside Russian coastal aeras; Southern White player may buy an option to remove this limitation
3) I’ve begun to develop the diplomatic features of RUS, which are very slim in the official game. As first steps, Third rule: There’s now an Allied Intervention level ranging from 0 to 10. This level will vary randomly, but each sides may buy options to alter it too. Level 8 or higher is required to get and keep Western Allied Troops 5 French, Greeks, British…) Level 3 or higher is necessary to get Allied supply and money help events for Whites.
There’ sa new option for Reds, named Concession, increasesthe number of EP Whites will have to spend to convince Balts to enter war.
Last Poland entry date in war may now vary
When I will be sure no major bug is breaking these new features, and further eveluated their effet on game balance, I will develop new versions for others minor factions.
And I will integrate too the new graphic for leaders beautifully worked by gifted people . Gift like this are rare and invaluable, when mediocrity is so much dominant.
To download the mod, click on the Mod box on your left….